Gamification and styles of learning
Keywords:
Gamification, Learning styles, Technological tools, new teaching methodologies.Abstract
Education today must be innovated with the appearance of new technologies, to avoid the use of traditional learning, which is often not optimal to teach students, who perceive knowledge based on their abilities in different ways.
The purpose of this research is that through a qualitative, descriptive, and bibliographic study, in which the results of surveys applied to one hundred students of the Technical University of Ambato of the Faculty of Human Sciences and Education will be obtained. , consider the relationship between the different learning styles that can be; visual, auditory, kinesthetic, verbal, and the implementation of technology through gamification, which refers to the use of tools based on play, which can deliver content from different subjects and activities that encourage students to participate in class and do it at their own pace without having to keep under pressure for the teacher to do it with a single explanation technique. It is innovative to combine these two aspects, to modify the teaching strategies of teachers, so that students will feel more encouraged to learn. It is necessary to insert these instruments that are more didactic, in relation to those commonly used by teachers, with the technological era, changes are seen that have been specifically favorable for education.