Gamification incorporating artificial intelligence as a didactic strategy for strengthening logical-mathematical thinking: case study of the MATUTC platform in children aged 8 to 10 years

Authors

  • Daniel Esteban Jarrin Campaña
  • Diego Geovanny Falconi Punguil
  • Jessica Nataly Castillo Fiallos

DOI:

https://doi.org/10.61236/3bejp593

Keywords:

Gamification, Artificial Intelligence, Logical-Mathematical Thinking, Adaptive Learning, Basic Education

Abstract

In recent years, technology has transformed education through ICT and artificial intelligence, enabling more interactive, personalized, and student-centered learning environments. Mathematics is essential for developing logical thinking, problem-solving, and STEM-related skills; however, many students struggle due to traditional teaching methods that often lead to low motivation and math anxiety. Gamification and AI offer an effective alternative by increasing engagement and adapting learning to each student's needs, particularly for children aged 8–10. In Ecuador, there is limited research on platforms that combine these technologies to strengthen logical-mathematical thinking. Therefore, this study analyzes the performance and participation of students using the MATUTC platform, examining indicators of achievement, persistence, and progression associated with the development of logical-mathematical skills

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References

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Published

2026-08-02

Issue

Section

Research article

How to Cite

Gamification incorporating artificial intelligence as a didactic strategy for strengthening logical-mathematical thinking: case study of the MATUTC platform in children aged 8 to 10 years. (2026). Ciencias De La Ingeniería Y Aplicadas, 10(2), 1-9. https://doi.org/10.61236/3bejp593

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