Gamificación que incorpora inteligencia artificial como estrategia didáctica para fortalecer el pensamiento lógico-matemático: estudio de caso de la plataforma MATUTC en niños de 8 a 10 años

Autores/as

  • Daniel Esteban Jarrin Campaña
  • Diego Geovanny Falconi Punguil
  • Jessica Nataly Castillo Fiallos

DOI:

https://doi.org/10.61236/3bejp593

Palabras clave:

Gamificación, Inteligencia Artificial, Pensamiento Lógico-Matemático, Aprendizaje Adaptativo, Educación Básica

Resumen

En los últimos años, la tecnología ha transformado la educación mediante herramientas como la inteligencia artificial y las TIC, favoreciendo entornos de aprendizaje más interactivos y personalizados. Las matemáticas son fundamentales para desarrollar el pensamiento lógico, crítico y las competencias necesarias para las áreas STEM; sin embargo, muchos estudiantes presentan dificultades debido al uso de metodologías tradicionales que generan desmotivación y ansiedad. Como alternativa, la gamificación y la inteligencia artificial permiten aumentar la motivación y adaptar el aprendizaje a las necesidades de cada estudiante, siendo especialmente efectivas en niños de 8 a 10 años. En Ecuador existe poca evidencia sobre plataformas que integren ambas tecnologías para fortalecer el pensamiento lógico-matemático. Por ello, esta investigación analiza el desempeño y la participación de estudiantes en la plataforma MATUTC, evaluando indicadores de progreso, persistencia y rendimiento asociados al desarrollo de estas habilidades

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Referencias

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Publicado

2026-08-02

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Artículo de investigación

Cómo citar

Gamificación que incorpora inteligencia artificial como estrategia didáctica para fortalecer el pensamiento lógico-matemático: estudio de caso de la plataforma MATUTC en niños de 8 a 10 años. (2026). Ciencias De La Ingeniería Y Aplicadas, 10(2), 1-9. https://doi.org/10.61236/3bejp593

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