Didactic strategy of gamification in the learning of mathematics
Abstract
This research is focused on the communication, society, culture and technology research line. Its objective is to analyze the didactic strategy Gamification in the learning of the subject of Mathematics in students of General Basic Education. Gamification is a strategy based on games in the educational context, facilitating and improving attention, interaction, concentration and recreation, allowing the teacher to be innovative in his classes, avoiding monotony. The methodology consists of a non-experimental design, since the phenomena were observed in their specific context to be analyzed; its approach is qualitative-quantitative, descriptive level; its modality is bibliographic-documentary and field. The population is 146 students and a sample of 75 students and 3 teachers, obtained through intentional sampling. The results obtained show that gamification does contribute effectively and significantly to student learning. It was concluded that fifth, sixth and seventh grade students do make use of gamification; the tool they frequently use is Genially; in terms of learning, it was evidenced that students achieve the required learning.
Downloads
References
Zepeda, S. Abascal, R. y López, E. 2016. Integración de gamificación y aprendizaje activo en el aula. Revista Ra Ximhai. 12(6): 315-325
Villalustre, L. 2015. Gamificación: Estrategia para optimizar el proceso de aprendizaje y la adquisición de competencias en contextos universitarios. Revista Digital Education Review. 1(27): 13-31
San Andrés, E., San Andrés, E., y Pazmiño, M. (2021). La gamificación como estrategia de motivación en la enseñanza de la asignatura de Matemática. Polo de conocimiento, 6(2): 670-685.
Teixes, F. (2014). Gamificación: fundamentos y aplicaciones. UOC Business School. (Primera ed.).
García, F., Cara, J., Martínez, J., y Cara, M. (2020). La gamificación en el proceso de enseñanza-aprendizaje: una aproximación teórica. Dialnet, 1(1):16-24.
Guevara Kaiser, G., y Zaieg, M. (2018). Enseñar a enseñar matemática. Brujas (Primera ed.).
Ministerio de Educación. (2010). Actualización y fortalecimiento Curricular de la Educación General Básica.
Tesis
Freire, J. 2022. La estrategia didáctica gamificación en el aprendizaje de la asignatura de Matemática en los estudiantes de Educación General Básica Media de la Unidad Educativa “César Augusto Salazar Chávez”, de la ciudad de Ambato. Tesis. Educación Básica. Ambato-Ecuador. p.86