1.
Gamification incorporating artificial intelligence as a didactic strategy for strengthening logical-mathematical thinking: case study of the MATUTC platform in children aged 8 to 10 years. CIYA [Internet]. 2026 Aug. 2 [cited 2026 Aug. 24];10(2):1-9. Available from: https://investigacion.utc.edu.ec/index.php/ciya/article/view/1353