Gamification incorporating artificial intelligence as a didactic strategy for strengthening logical-mathematical thinking: case study of the MATUTC platform in children aged 8 to 10 years. Ciencias de la Ingeniería y Aplicadas, [S. l.], v. 10, n. 2, p. 1–9, 2026. DOI: 10.61236/3bejp593. Disponível em: https://investigacion.utc.edu.ec/index.php/ciya/article/view/1353. Acesso em: 24 aug. 2026.